Unreal Engine 4 Review
Just recently, in GDC 2014 for a 3D engine, the Unreal Engine 4 was presented. In fact, you can get the Unreal Engine 4 for just $19. Likewise, you could also get a full source code access with the help of github. Also, even if you only paid for the first month, but stopped paying after, you’ll still have an access to the game engine, but the updates and access to the asset store wouldn’t be possible anymore.
Furthermore, by using UE4, you can build for the following OS: Mac, Windows, Android, and iOS. For future versions, it was announced that it can support HTML5, Steam Machine, and Linux. Also, if you haven’t noticed, the engines of a UDK are completely different from the Unreal Engine 4. The latter has a lot of new features and the bugs of the UDK were already fixed, turning it into a new engine that’s considered to be more friendly for the developers.
Upon initial examination, After purchase and registration, you could download the launcher instantly. Your license would be verified and after that, it’ll download automatically and the engine SDK would be installed onto your computer. The launcher has a number of insets, such as:
* Marketplace – This is similar to a Unity Store
The engine size is around 7GB, and you could also download the Content Examples which would take a space of 3GB. Basically, the Content Samples have a lot of demo scenes that the users can find useful.
Moreover, as you launch the button editor, the first window that’ll welcome you would be the Project Browser, which is similar to the Project Wizard in Unity. In here, you can create a new project, or open an existing one. Also, you can create new projects directly from the editor.
The editor window is composed of several standard windows, such as the Content Browser, Scene Outlines, Modes, and Details. You could add additional elements by using the Windows menu.
You can create a test C++ Project in the Unreal Engine 4. The visual studio will open automatically. However, if you’re planning to open the project in the editor, you need to compile the files in the Visual Studio first. After which, the editor will be opened automatically.
It has been noted that the Unreal Engine 4 has outstanding synchronization with Visual studio, that it allows the user to use breakpoints during the game place. Though, if you’re more acquainted with Intellisense, that one also works fine.
Like what has been mentioned earlier, the user would have access to source codes of Unreal Engine 4 in github and it can be built. For build on Windows, a Visual Studio 2013 is needed.
Despite the fact that it appears very promising, the UE4 is still very professional. It means that it’s also more difficult to understand as compared to Unity. Likewise, there’s no editor made for Linux.
Overall, the Unreal Engine 4 has a lot to offer. For a small amount of $19, you can get a high-end engine that has a number of features and open source. Additionally, Unreal came up with a new ecosystem that has a large number of training materials, content store, and developer community.