Why is a Game Engine a Versatile and Powerful in Game Development?
For game developers, the time for creating a video game console or mobile game is a major factor which is usually critical and needs to be greatly considered; so are the costs involved for creating the game.
Lucky enough, today we have game engines which greatly takes care of these two factors comfortably and thus game developers get more encouraged and motivated to concentrate on the creativity part of the games that they are creating.
As you already maybe aware of, game engines aid in the fast development of video games. They help in reducing the development time by eliminating barriers of coding the whole gaming architecture and concept. As a matter of facts, if a game developer was to create a game from scratch, then there would be need for several soft-wares which will have to be programmed and used for the game development. Each functionality of the game would require the programming of specific software to handle a certain processes. They include;
Rendering
This is the process in which an image is generated from 2D or 3d models by means of computer software. The scene file, a name used collectively for both 2D and 3D models, usually contains objects which have a strict data structure and language – the objects could be a geometry, the texture, shading, lighting and viewpoint information, all of which are used to describe a virtual scene of a game under development. During rendering, such data in a scene is processed and outputted as digital images through the use of rendering software.
Computer Graphics
These are pictures created using computers programs and the representation of the image’s data and info using a computer graphic software or hardware. The hardware or software programs aid in the interaction and interpretation of the images’ data hence different types of media can understand and use the data to produce the desired presentation.
Physics Engine
This is computer software which helps to provide an almost correct simulation of intended actions and systems in a game such as rigid body dynamics which may include detections of collisions of objects during gaming; there is also soft body dynamics and fluid dynamics.
Sound Soft-wares
These are soft-wares used to produce sound, tones, volume control and also ensure that the game abides to the general properties and characteristics of sound waves.
Programming Language
Also called a script language or scripting language, a programming language is a coding language which supports scripts of computer games written for a specific run-time environment. It is capable of interpreting and automating the execution of various tasks during a game.
CGI/Computer Animation.
These are soft-wares which are used to generate animated images from computer pictures and graphics. They may involve the generating of animations in both static scenes as well as dynamic scenes.
Artificial Intelligence.
This is the use of special soft-wares to generate intelligent behaviors and responses of the characters and actions in a game. The intelligence is usually human-like so as to induce the user/player depict himself/herself in the gaming scene and reason the way forward which is best to manipulate the specific situation.
Data Network
This is a telecommunications network that allows computers to have data exchanges. A computer network uses networked computing devices to pass data to each other along data connections. Data is usually transferred in the form of packets by the use of cable or wireless media. The internet is the best known computer network and helps in data communication for online games.
Network computer devices help to secure the origin of data usually from a server, route it or terminate data communication when players are playing a game online.
Scene Graph
A scene graph is usually a data structure which is used by video games and also by vector-based graphics editing applications e.g Acrobat 3D or Adobe illustrator. It helps to arrange the logical and at times the spatial representation of a graphical scene in a game during creation and also when being played.