3D Engines, past, present and future
We begin with a brief history recap for the benefit of the few websearchers who are genuinely looking for the old websites.
Power Render 4
Version 4 of Power Render was released by Egerter Software in 2001. It was a SDK, middleware offering 2D/3D graphics and audio functions. Chris Egerter wrote:
“The SDK was designed to be extremely flexible and is being used for all sorts of exciting applications and game genres. For example, these features are being incorporated in an ActiveX control (currently in alpha) that will let you display content and develop custom 3D applications for the web and other languages. The ability to store pixel and vertex shader code and constants inside Power Render’s proprietary 3D file format makes it possible to take control of the 3D pipeline without knowledge of C/C++ programming. This technology will be used to distribute content across the web that can take advantage of vertex and pixel shader effects inside your browser using the ActiveX viewer. You can also display animated characters and interact entire BSP or terrain based levels without any programming involved.”
3Dengine.ca had activity and useful content in 2001 and 2002. Thereafter, it forwarded to www.powerrender.com. So, 3Dengine.ca was unused after 2002. The logo changed to this, but no further content updates.
Chris Egerter’s Power Render 3D engine website gradually faded in popularity, and from 2008 to 2012, there was nothing available, except a link to his iPhone games website, www.RockingPocketGames.com
In 2014, this website was briefly owned by someone intending to sell radio-control drones.
The future of 3D
Don’t be bothered
This new re purposing of the 3D engine website, is not fully formed in my mind yet, but I’m going to use it to hold some information on the 2014 sate-of-the-art. Unreal Engine 4 and Unity are big things now, and CryEngine is in the picture too.
One or two generations earlier, was Granny Engine by RadGameTools.